honestly…
if you are a person with iphone basic you
might as well not even make a lite version of your game
because
I doubt you are going to get any sales…
people get a lite version of a game
if they like it
they click the button that states get the full version and they go to the app store and click buy…
it’s that simple…
pure impulse buying…
without this ability with iphone basic
my guess is
you are going to loose 50% of your sales…
Admob has a new ad feature that let’s you place an ad for free within your own app with a link to another one of your apps. Haven’t read the details yet, but combined with the Enhancement Pack this could be an option for iPhone indie users to link to the full version from the lite version.
Release the full version with iPhone basic. If it’s a decent game it will sell enough for you to be able to pay for the advanced version easily. Then release a lite version with a link.
Why is that important? People say “with Pro you can do ”, but that’s not necessarily correct as you might own Unity Pro + Unity iPhone Basic and you will not have access to Advanced features.
And because I’ve been green-lit to mention it, we’re introducing Application.OpenURL support into iPhone Basic in the 1.1 release! That release is expected next week! :shock: