I am creating an infinite terrain and can save the triangulation of the navmesh data but i don’t know how to load it?
public void SaveData()
{
NavMeshTriangulation test = NavMesh.CalculateTriangulation();
//transform.parent.GetComponent<MapMagic.MapMagic>().seed
PlayerPrefsX.SetIntArray(SceneManager.GetActiveScene().name, test.indices);
PlayerPrefsX.SetVector3Array(SceneManager.GetActiveScene().name, test.vertices);
}