How Do You Make a Point of Emission as a Light?

Hello all, relatively new to Unity. As the title suggests, my scenario is I’m making a strip club building in my game. I have a sign out front and I’m adding some signature red lights on the words.

So I added two spotlight game objects - nice shade of red, etc. No Biggie. However, all the spot light object does is show emitted light. How do I make the bulb? A literal point of emission? As when the player were to star straight at the bulb to burn out his/her retnas (lol), you’d be staring at a bright light (point of emission). I hope I was clear!

You’re talking about a halo or a flare - both are Light properties. Also, you’ll want to use a shader with Emission (eg. plain VertexLit) for the neon/bulbs. Finally, if the lights are very bright, a Bloom image effect may be in order (never used it myself, and I generally hate it in games I play, but YMMV).