How would you make an object a child of a GameObject using a script, for example
void Start () {
this.transform.child GameObject "MainCamera"
}
or something like that.
How would you make an object a child of a GameObject using a script, for example
void Start () {
this.transform.child GameObject "MainCamera"
}
or something like that.
In C#:
// To set main camera as parent
void Start()
{
this.transform.SetParent(Camera.main.transform);
}
// To set passed-in object as parent
void SetAsMyParent(GameObject parentObject)
{
this.transform.SetParent(parentObject.transform);
}
thanks, but how would you make it so it does not have a parent anymore?
Like this:
void RemoveParent()
{
this.transform.SetParent(null);
}