Hello, The question is above. I am building a wrist menu button, and it works great except my hands always render above the button. The button is a 3d object with a basic shader I made. I’ve looked everywhere and cant seem to find the solution.
I am on Polyspatial 1.0.3 because XR hands doesn’t seem to work with the newest Polyspatial.
Thanks for the help!
Edit: when I mean hands, I mean the built in vision pro occlusion. I am not using an actual model of VR hands.
I’m having the same issue,I’ve seen before that Polyspatial doesn’t support custom hand models,As a result, I can’t handle my hand images perfectly in any way I use now。It would be hoped that there would be some way of dealing with that。