I’ll give more detail. Im doing a click to move Game, where the player only has one thing do when it moves, which is run, When i hold down the mouse button to move the said object , It animates, when i let go of the mouse button, it goes into idle, but the problem is I want the object to continue to animate this walk cycle until arriving to the destination clicked on, I think i need to change the click to move command to one something else to animate it, any ideas? i changed it to getkeyup , any help would be apreciated heres the script `using UnityEngine;
using System.Collections;
public class Animations : MonoBehaviour {
// Update is called once per frame
void Update ()
{
if (Input.GetKey("up"))
{
animation.CrossFade("WalkCycle");
}
else
{
animation.Stop();
}
}
}`