Hi I wanted to make this falling text effect that is seen in the matrix for the background in my game but I’m really stumped on how to actually do this.
What I’ve tried is to make a particle system that makes the text (which isn’t really working right now), and I wanted to know is there a better way that won’t effect performance ( since I’m making for android).
Thin vertically stretched quads, all sharing the same material (a 1024x1024 grid of letters), each with a random (divisible by the letter width) mainTextureOffset.x and an animated (-= speed* Time.deltaTime) mainTextureOffset.y.
Use a vertex colored additive shader and adjust the vertex colors to make them fade in and out.
I think you should stick with particle system. Just make a sprite sheet of changing later adjust the size of the emitter color and speed variation and you done. It also your best option to keep good performance.