I’m trying to get my camera to move faster over time.
The script that i’m using at the moment is this.
using UnityEngine;
using System.Collections;
public class cameramovement : MonoBehaviour {
public Vector3 Scroll = new Vector3 (0,2);
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.Translate (Vector3.up * Time.deltaTime);
}
}
using UnityEngine;
using System.Collections;
public class cameramovement : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.Translate (Vector3.up * Time.deltaTime);
}
}
TY