I know about the android sdk but tranfering your game to the sdks are hard
2 Answers
2Start here: Unity - Manual: Publishing Builds
There’s nothing you have to change for iOS (not sure about Android.) If you’re lucky, you can just click the “switch to Andriod/iOS” button, click Build, and it will be perfect.
But, lots of things may need changing. The new aspect ratio may result in blank areas. Any GUI font sizes may look too small on iPads. Anything based on frames (like “wait 10 frames”) will probably run slower/funny. If you were pushing the limits, may need smaller models/fewer enemies/… . MouseClick checking may need to be redone to handle sloppy finger taps (ex: larger triggers.) Should add code to handle flipping the screen. …
thanks owen :) i done the build and run for ios/android but still the SDK is hard i will try look for a video on youtube but for now ill focus later on that but still thanks paulygons and owen reynolds :)))
– EpicGamerz101