# How do you move a cube with javascript

Hi guys, I am new to Unity and I wanted to ask how do I translate the position of a cube that I made with script. I am just testing out small little scripts to see how things work. Here is my code:

``````var myCube: GameObject;
var charCube: GameObject;

var x = 0;
var y = 1;
var z = 0;

function Start () {

var aPositions : Array = [new Vector3(0,0,0),
new Vector3(0,0,1),
new Vector3(0,0,2),
new Vector3(0,0,3),
new Vector3(0,0,4),
new Vector3(1,0,1),
new Vector3(1,0,2),
new Vector3(1,0,3),
new Vector3(1,0,4)];

var rot : Quaternion = Quaternion.identity;

for(var i=0; i<aPositions.length; i++)
{
Instantiate(myCube, aPositions*, rot);*
``````

}
Instantiate(charCube, new Vector3(x,y,z), rot);
}

function Update () {

• if (Input.GetButtonDown(“Vertical”))*
• `````` //I want the charCube to move forward if I pressed 'w'.*
``````

}
I tried a lot of things and I am sure that it is not too difficult. But I just can’t wrap my finger around it. Any help would be appreciated. Thanks guys!

function Update() {
// Move the object forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime);

``````    // Move the object upward in world space 1 unit/second.
transform.Translate(Vector3.up * Time.deltaTime, Space.World);
}
``````

look at Unity - Scripting API: Transform.Translate for more

If it’s just a case of moving it, you’ll want Transform.Translate.

However, if you want it to detect collisions on the way, then that probably won’t work for you, and you’ll need to do some kind of physics-based solution, like Rigidbody.AddForce.