Hello, im trying to make a car based on physics, that means no wheel colliders. So at this point I got the suspension done with raycasts and the vehicle’s movement with the steering system. The only problem that i cant solve right now is how do you make the car’s wheels move without the wheel collider component??? Im having trouble with this and i cant find a solution… Please help…

If you’re wondering how to calculate wheel rotation angle from distance traveled, math is your friend.

Hey! Thanks for your reply. I fixed it just by getting the rpm of the car and thats it. I didnt know it was that easy haha. Thanks for trying to help tho!!