Okay, so I have a question and I’ve done my looking, but I haven’t found any answer for my particular issue.

I have a plane, it’s at a scale of 1x1x1. I also have a game object, an empty one. What I want to do is position this game object in relation to the plane’s scale using code. Let’s say I want the game object to sit neatly at the plane’s bottom left-hand corner looking down along the Y axis. What I would like to do is math similar to this:

```
//please imagine this math is completed for each vector axis, otherwise I'm going to have a very wide post.
Vector3 goPosition = new Vector3 (plane.transform.position - (plane.transform.scale * 0.5))
```

theoretically that math should have my game object starting in the middle of the plane, then moving happily along half of the plane to the left, and then half of the plane down, reaching the corner.

the problem is, however, that the actual scale of the plane isn’t relative to the world or the Vector3 Co-ordinates. so instead of my object now being at the corner of the plane, it sits slightly off-center. Is there anyway to do what I desire based on the scale of the plane? or anyway to get the plane’s scale in relation to the Vector3 Co-ordinates?