I want to have an object move in the direction of an angle, but not actually be facing that angle.
Basic movement is simple, and looks like this:
ThisTransform.position = Vector3.MoveTowards(ThisTransform.position, _destinationPosition, MoveSpeed * Time.deltaTime);
However, this moves towards the specified point, and will stop at the point, which is not what I want. I want to continuously move in a certain stored Euler Angle. How would I achieve this?