How do you play a sampled array?

Hello,
I know that audio.GetOutputData is what is used to store sound data into a sample array, but what if I want to play the sample array? I was told the next Unity version (Version 3.4) will have that feature. What function call would be useful for that?

Thank you,
Michael S. Lowe

It looks like it gives you a block of floats which represent (probably a mono mix) of the stereo sound output of a audioSource or input of an audioListener. I assume that it gives you the ability to parse peaks and valleys of sound. Sounds very complicated… lol