How do you reduce the size of a Tilemap with Composite Collider?

There is a problem with my RPG game. The colliders of the objects are way too big and don’t actually fit the items themselves.

Here’s a screenshot:

As you can see, the hitbox of the angel statue is way bigger than the original. I’m just wondering if there is any way to make it more accurate?

Any feedback is appreciated, and thanks for your help!

PS: If you need any more screenshots of any part of the game, just tell me.

This is nothing to do with Tilemaps or CompositeCollider2D. Each Sprite can automatically generate an outline of the Sprite when you import (see “Generate Physics Sprite” on the Importer). You can edit this outline in the Sprite Editor.

If you leave it at default then it can often give you less than stellar results depending on the images used.

Thanks! This helped me a lot.