How do you refference SetActive (true) from another script?

I’m using 2 scripts. One for the SetActive

PauseMenu.cs

	public void Start() 
	{
		PauseUI.SetActive (false);
	
	}
		

	//Pause Menu Trigger
	public void Update()
	{
		if (Input.GetButtonDown ("Pause")) 
		{
			paused = !paused;
		}

		if (paused) 
		{
			
			PauseUI.SetActive (true);
			Time.timeScale = 0;

			//pause menu btns
			ResumeBtn.SetActive (true);
			RestartBtn.SetActive (true);
			OptionsBtn.SetActive (true);
			QuitBtn.SetActive (true);

		}


		if (!paused) 
		{

			PauseUI.SetActive (false);
			Time.timeScale = 1;

			OptionsMenuUI.SetActive (false);
			SoundMenuUI.SetActive (false);	

		}
	}

The script that will be calling it is ChangeMusic.cs

using UnityEngine;
using System.Collections;


public class ChangeMusic : MonoBehaviour 
{

	public AudioClip level2Music;
	public AudioClip level1Music;
	public AudioClip gameOverMusic;
	public AudioClip pauseMusic;

	//new code
	public AudioSource source;
	public AudioSource pausemusic; 


	void Awake () 
	{
		source = GetComponent<AudioSource>();
		pausemusic = GetComponent<AudioSource> ();

	}


	void Start ()
	{

	}



	void OnLevelWasLoaded(int level)
	{
		if (level == 1) 
		{
			source.clip = level2Music;
			source.Play ();
		}

		if (level == 0) 
		{
			source.clip = level1Music;
			source.Play ();
		}
	}

	//new code
	public void PlayPauseMusic(AudioClip clip)
	{
		if (GetComponent<PauseMenu>().PauseUI.activeInHierarchy == true) 
		{
			source.clip = pauseMusic;
			source.Play ();
			Debug.Log ("PauseUI has been checked as set active true");
		}

		if (GetComponent<PauseMenu>().PauseUI.activeInHierarchy == false) 
		{
			source.clip = level2Music;
			source.Play ();
			Debug.Log ("PauseUI has been checked as set active false");

		}
			
	}

	public void PausePauseMusic(AudioClip clip)
	{

		source.clip = pauseMusic;
		source.Stop ();

		source.clip = level2Music;
		source.Play ();

	}

}

Please provide an example of code. I always get trolled by coders giving vague directions as if they get a kick out of pretending to help but not really helping.

Thanks in advance!

At the top of you 2nd script add a reference to the first object that has the script like this:

something like:

//UI Panel Objects
public GameObject musicPlayerObject;

Then in your script just access it like this:

musicPlayerObject.SetActive (true);