I’m having a very hard time rendering a sprite. Can you tell me how to render this? I have all assets in a Resource folder, so not sure what’s wrong.
// Draw gold pile
GameObject gold = new GameObject();
SpriteRenderer goldSpriteRenderer = gold.AddComponent<SpriteRenderer>();
goldSpriteRenderer.sprite = Resources.Load ("tiles/items/item_gold.png", typeof(Sprite)) as Sprite;
Transform takeButtonTransform = gold.AddComponent<Transform>();
takeButtonTransform.position = new Vector3(-18.11f, -5.62f, 0f);
Thanks for reading.