Hi I am creating a orb-like dust particle for a mutiplayer sports game. The particulates are meant to float and cover the entire arena. The issue though is that the moment the VFX gameobject is offscreen, all orbs stop rendering for the player. The moment the VFX gameobject returns back onscreen all the orbs are rendered again. Any solutions? I would like them to always render for all the players.
Inceease the size of the bounds of the system so that it does not get culled by the camera.
Do you mean the bounds of the camera or the VFX graph? I tried increasing the scale of the Box but that didn’t work. Thanks for the response.
In the initialize block of the vfx graph there should be a thing called bounds. Increase its size. Note that this is not the spawn box.
Okay thank you.
Turn off “Dynamic Occluded” on the mesh renderer.