So if game is over, user should can re-start, how you deal this game’s reset?
Re-load scene by Application.LoadLevel?
But this destroy gamemanager, etc → need to re-assign scene’s gameobject, or often result error of NullReferenceException because that scene object already destroyed when re-load.
Then dontdestroyonload at gamemanager object?
This often result unknown error because developer should manually reset various values, variables even he didnt noticed.
What is good option?
Thx.