I’m wrecking some old code that was relying on passing collider as parameter, attachedRigid was being used to grab the top component, rough. Don’t really want to wreck more than necessary so I’ll stick with the raycast hack for now but next project I’ll use .gameObject, thanks.
no that would have to be gameobject.collider.attachedrigidbody, the point is it’d have to be changed in tons of spaghetti code that’s already breaking at the seams (I’m trying not to listen to that little voice that says “burn it all and redo everything”)