How do you rotate the spawn position of a particle system?

Does this rotation method work for point cache particles…?

Edit: Got it working.
Found the solution from a post by one of the Unity Tech moderator Vlad Neykov (@vladimirneykov).

Solution - Right after you set the position of your pcache, you can get the particle position and run it via a Transform Position node.
** Feedback Wanted: Visual Effect Graph page-10#post-4461559**

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