Hey Guys –
I’m in the process of greyboxing my first Unity level and I’ve run into a problem.
When first designing my level, I found that 1 Unity Unit = 1m, and that probably the best option for me in terms of building (just to get a sense for the space), was placing a bunch of scaled cubes that could later be replaced with the actual assets.
The problem is the scaled cube furniture doesn’t look ike the right size. For example a double bed is 1.99m x 0.38m x 1.5m (pulling most measurements from Ikea), if I scale a cube to that size it looks incredibly small, certainly not bed sized for my 1.75m protagonist.
To prove to myself I wasn’t going crazy, I downloaded a bed from the asset store, and sure enough it looks the right size. I scaled another cube to be more or less the size of its mattress and it is around 3 times bigger on the X and about 2 times bigger on the Z. Screencap below.
I’m just not entirely sure where to proceed from here, eyeballing all my cubes seems like a recipe for some ugly proportions but I can’t figure out the proper way to calculate their sizes. Any thoughts as to where I’ve gone wrong?
