Our game is a traditional turn-based combat system. We are trying to implement the AI and we are exploring what are some ways to implement this and their pros and cons. I don’t need specific code implementations, just high level guiding points would be fine.
For example, one option we are trying to explore is using the decision trees as this seems to be the most common. Would love to hear from more experienced people who has done similar AIs. Any tips would be appreciated!