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vfx has no obvious init node that gives static rotation
Hi, you can use the angle attributes (angleX, angleY, angleZ) to specify rotation around each of the axis. For isntance, if you want your billboards to rotate on their 2D plane (X,Y) you would use angleZ for this.
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Very cool, thanks, I am still getting used to the new way things are placed where rotation is in the output and naming where rotation is angle.