How do you simulate VR input in play mode unit tests using Unity Test Framework? I’ve been struggling with this all day
I need to automate testing of the VR player grabbing things, dropping them, etc…
I tried adding the XR Device Simulator prefab to the test scene and controlling that, but it throws a bug.
I tried writing my own InputDevice, but I can’t figure out how to make that device control the actual hands in the scene.
Been struggling with this all day, any help appreciated.