I have accidently hit bake inside of Unity, and now its taking FOREVER. I did this on my rubbish laptop, because i use my rubbish laptop to work on the go and my awesome pc to work on projects that use alot of processing power. This scene had about 1 million verts in it, and my laptop is a intel atom, 1.7ghz, 2gb ram and now i cant do anything because if i open Unity it instantly crashes. I am wondering if i can cancel this process by deleting maybe a file in the library that is storing the data that tells Unity to autostart baking every time i go into Unity . I do have a backup, but since i do a backup every four hours, so i am going to have to lose three hours of work if i cant get this solved. Linked is my project file with everything except the assets folder attached. I have already tried deleting the occlusion folder, the meta file on the Unity scene with the bake going on, and the meta folder in the library folder. Thanks.
Edit: Even backups start baking on the scene that i accidentally set it to, and i have updated unity to a beta version and it still bakes on the scene. I have copied all the components from one scene to another, and it still tries to bake! I am assuming when you install a update Unity keeps a data folder to store all of the project data and everything, or maybe it synced when i signed in, so if someone could tell me how to delete this data that would be great!
This is a very big problem for developers, when they realise that they have accidentally started baking with the wrong settings or they don’t want to bake any more so I strongly suggest that you add a cancel button. If you agree , or have this problem, go ahead and click follow on this question to get the answer, and get this question more noticed, and then hopefully someone will tell us how to fix this common problem. Thank you!
EDIT 2: I have spent weeks trying to solve this, and i haven’t been able to develop anything. What’s worse is after i posted this question i tried to turn on my good computer and it had crashed while updating the windows 10 (i still need to get someone to fix it) . If someone could maybe start baking in a test scene with a lot of vertices (so it doesn’t complete instantly) and then close Unity, and send the project over i would be able to establish if the data to start a bake is stored in the project folder or elsewhere, although i am pretty sure that either Unity didn’t clean up its data when it uninstalled, or it synced up when i signed in. Ill try not signing in this time and see if it works.
EDIT 3: I unistalled it again and this time i removed the data in appdata. Tomorrow i am going to uninstall Unity for the fourth time and then delete ALL of the unity files i can find, reinstall, and then launch Unity, and see if that works. I hope Unity doesnt use registries, because i am not messing with them if Unity does.