How do you submit the colors already made in 3Ds Max into Unity?

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The picture showned above while in the 3Ds Max model Editor menu in one of the viewpoints, is my own made AK47. There is 0% no texture made with it, no UVW map, nothing. Just colored "box"es made into Editable Polys with different Colors.

So heres my question: How do you submit those colors with the model into Unity without making new textures? Or you can’t?

When I putted into Unity with FBX, it turns out to be grey, so I guess I’ll have to think of another way around.

Any suggestions?

Use some kind of shader that uses vertex colors.

–Eric

How exactly?

you should really go ahead with unwrapping and texturing it. Check out my sig for tutorial on how to do it very fast and easy/lazy way