Imagine you want to add IAPs to an already published UWP app. How do you test and debug the implementation before releasing an update on Windows Store?
This post states “Your app does need to be certified by Microsoft before IAPs can be tested”:
Sure you can create a new submission and limit it’s visibility, but this will make the app unavailable. Is there a way to test IAPs while the app stays available?
The documentation at Unity - Manual: Configuring for Windows Store instructs to “Install the app on a Windows 10 device via the direct link”.
How about debugging the IAP code? Is it required to submit an update, wait for certification and download the app from the store, before changes can be tested?
Any clarifications on those questions are welcome,
Thank you,
Michael.