How do you translate transform (eks. down below) js>c# ?
function Update()
transform.Translate(Vector3.forward * Time.deltaTime * mySpeed);
myDist += Time.deltaTime * mySpeed;
if(myDist >= myRange)
Destroy(gameObject);
How do you translate transform (eks. down below) js>c# ?
function Update()
transform.Translate(Vector3.forward * Time.deltaTime * mySpeed);
myDist += Time.deltaTime * mySpeed;
if(myDist >= myRange)
Destroy(gameObject);
The only real difference with this code is that you need to statically define the return type of Update() in C#.
public void Update()
{
this.transform.Translate((Vector3.forward * mySpeed) * Time.deltaTime);
myDist += (mySpeed * Time.deltaTime);
if(myDist >= myRange)
{
this.Destroy(this.gameObject);
}
}