I’ve set up a area where when the player stands in a certain area it activates a light. However I can’t seem to get the light to activate I have the trigger set up (and it registers), however how do I get the light to turn on or any component in a separate object.
You will need to use
GameObject.Find("Name of your light")
in order to grab your light in the scene. Then you will need to use the standard GetComponent and such to activate anything, or operate on it.