How do you turn particles on and off in the Animation View?

This especially concerns "one shot" or explosion particles. Usually we use emit but that only works for continuous particle streams. If you use it on a "one shot" emitter, the particles seem to repeat the first emitting frame and never play their full animation.

One way to solve this would be using Animation events. Make a script function which calls Emit(), and trigger that from an event in the animation clip.