/*
- My CustomEditorWindow → “Ctrl+Z(Undo)” is not working!!
Unity Version 4.3.4f1
*/
using UnityEditor;
public class SampleWindow : EditorWindow
{
[MenuItem( "Window/Sample Window" )]
static void ShowWindow()
{
EditorWindow.GetWindow( typeof( SampleWindow ), false, "Sample Window" );
}
private SampleClass1 src1;
private void OnEnable()
{
src1 = AssetDatabase.LoadAssetAtPath( "Assets/Resources/SampleObj1.prefab", typeof( SampleClass1 ) ) as SampleClass1;
}
public void OnGUI()
{
var c = src1 as SampleClass1;
string s = EditorGUILayout.TextField( "Text", c.sampleProperty1 );
if( c.sampleProperty1 != s )
{strong text
// Does'nt work.
Undo.RecordObject( c, "SampleClass1/String/SampleProperty1/Change" );
c.sampleProperty1 = s;
}
float value = EditorGUILayout.Slider( "Value", c.slider, 0f, 1f );
if( c.slider != value )
{
// Does'nt work.
Undo.RecordObject( c, "SampleClass1/Float/Slider/Change" );
c.slider = value;
}
}
}