how do you use Physics.CapsuleCast();
? the documentation doesnt help
the document is fine.
just give it two point (in world position), direction and radius.
if you having trouble to using it, perhaps you can consider to use it through one of my asset.
it’s design for the artist, and you can arrange simple reaction after getting hit.
Capsule Cast demo can locate on : 2:18
AssetStore Link :