Hi does anyone have a link to a tutorial on baking light's in UNITY 3D, sorry I have never used light map baking etc and am new to this. I have had a look around on unity answers but couldn't find what i was looking for.
if anyone could help im sure it would benefit a lot of other newbies such as myself.
You still can bake your Lightmaps from within your 3D application if you want to. But that's only needed if you need a specific renderer (like for example VRay) for your project.
In that case make sure to render your textures out to an EXR file.
Also note that Unity can now create the secondary Lightmap UV Set for you. Just click "generate lightmapping coordinates" on the import settings if you did not provide the 2nd UV Set yourself. :)