How do you use Unity 3D light baking?

Hi does anyone have a link to a tutorial on baking light's in UNITY 3D, sorry I have never used light map baking etc and am new to this. I have had a look around on unity answers but couldn't find what i was looking for.

if anyone could help im sure it would benefit a lot of other newbies such as myself.

Thanks.

It IS possible to bake Lightmaps within Unity3D now. The Tech is called Best and is the same one used in commercial titles like Mirror's Edge.

Here's the quickstart on how to do it: http://unity3d.com/support/documentation/Manual/Lightmapping.html

And here's the more in-depth reference: http://unity3d.com/support/documentation/Components/class-LightMapping.html

You still can bake your Lightmaps from within your 3D application if you want to. But that's only needed if you need a specific renderer (like for example VRay) for your project. In that case make sure to render your textures out to an EXR file.

Also note that Unity can now create the secondary Lightmap UV Set for you. Just click "generate lightmapping coordinates" on the import settings if you did not provide the 2nd UV Set yourself. :)

I don't think it's possible to bake textures in Unity. You should do this in your 3D modelling program (like Cinema 4D, 3DS Max, Maya, Blender, ...)

What modelling program are you using?

This is one awesome answer! thx! Baking lights makes everything WAY more beautiful!