I’m blending back and forth now, but I’m curious how synchlayer works. I’ve got hop and walk and idle animations of different lengths, and synclayer seems to get them to match up, but it seems like the animations play at that same speed from then on. Is there a way to use synclayer just during the animation blending?
Does it work if you set the AnimationState’s speed back to 1 after the blend? I suspect you may need to lerp the speed gradually to get a smooth effect.