When I tried it, the CPU usage on my Xcode profiler soared to 60-70% and my iPhone heated up really fast. Does TargetFramerate add extra overhead to slow down the frame rate? If so, does this negatively impact battery life? If so, what’s a better alternative?
did you read the reference? seems like a fairly comprehensive description
what did you set the targetFrameRate to?
“Instructs game to try to render at a specified frame rate.” is the closest thing to answering my question in the documentation. I set targetFrameRate to 40 which is only 10 FPS more than it would run at normally.
iOS uses forced vsync, so there’s really not much point in trying to use targetFrameRate anyway. The choice is 60 or 30fps (or lower, but that’s pointless).
–Eric