I've just seen the Honey Nut Cheerios AR game by Boffswana thanks
to the the Press Release on the Unity website.
I was wondering how they've got AR with Unity.
I've seen this question and I don't know if it's UnityAR or something else.
Any ideas how they achieved that?
The Cheerios AR was done through source licensing Unity and implementing by themself.
This functionality is not available to anyone but them actually.
Unity has no integrated AR, but for Android they partnered with Qualcomm to have the Qualcomm AR (available on asset store for free)