Hey, I really don’t know where to post this, so please don’t get mad at me if this is the wrong place :).
So, I am trying to make a scene that stays consistent at about 50 - 70 draw calls. The scene is massive, so I figured the only way to do this was a limited render system with fog. So my 6000 draw call scene got reduced to about 20, no matter where you go or look.
Next, I needed a light. So I made a point light. Well, the draw calls jumped massively. Like up to 40. still ok though.
Finally, I needed to add rocks, plants, trees, enemies, etc. to my world. This is where I get VERY confused. So, from my basic understanding, meshes with the same material are able to be “batched” together, reducing draw calls. This works great with basic unity meshes, like cubs, spheres, capsules… However, when I use blender models, things get a bit strange.
Lets say I create a rock. Ok, my draw calls went up one, makes sense. Now I duplicate the rock, and my draw calls don’t go up, and it says one item batched. So that works. BUT, if I do so much as move the duplicated rock 0.0000000001 meters, then it is no longer batched. That makes no sense at all.
So, basically, how do I make 100 plants or rock batch together? And also, any ideas for how to reduce draw calls? Thanks