I wanted to make 5 different text fields for 5 different axis of an object: X, Y, Z, Pitch, and Yaw (no Roll). I figured that the player would type in coordinates for the X, Y, and Z and then type in the rotation (in degrees) for the Pitch and Yaw, then hit Enter and the object would gradually move to those coordinates and rotation. Although I’m not so sure I understand how GUI.TextField works, at least in terms of position on the screen. Could someone please be condescending enough to help me out with this?
(Please Excuse My Noobishness In Scripting)