Ok so say I want to have a single player game on facebook with some multiplayer features.
I build the game to run on a server like ElectroServer, interact with facebook, and then upload my .unity3d file to any old http host like BlueHost.
Say I get a massive influx of users, ElectroServer can handle the hit, but what about the .unity3d file on BlueHost? Does that not undergo any additional strain or what?
And how do I then connect this to facebook?
And please don’t suggest services like DimeRocker or CMUNE, I’m aware of them already, I’d just like to know the exact process step for step and what’s happening and why.
So please offer me as much info as you have on the subject :]