Hey,
i am having trouble finding out how cloud works since it doesn’t have a photonview or anything like it. i’m pretty firmiliar with normal unity networking. So if someone could please explain the basics that would be great. (sorry for bad english)
sorry i made a mistake photon does have a networkview but not in the bootcamp demo can someone explain why this is?
The Bootcamp Demo is built on top of our “Plain API”, instead of using Photon Unity Networking (PUN).
It is a sample for developers who like a framework that is more coding-geared and has less automation.
When the concepts used to make someone’s live easier don’t apply some game, then they might be additional hurdles. In that case, the plain Photon Unity SDK can be interesting.
Is there any documentation on Plain API?
Yes, there is some. You are basically looking for the “Realtime” section of our pages and documentation.
The API reference is online and in the package, too.
Edit: The learning curve for the Realtime / LoadBalancing API is a bit steeper than for PUN, which has more Unity-alike convenience but also limits you to some degree. But it’s definitely an alternative to look into and the PUN package comes with demos, too.
yepp just did i’m gonna play around with it a bit thank you for all the help!