Hi, well I want to know how this script works: Procedural Terrain Splatmapping | Alastair Aitchison
I don’t know how can I put the three textures that the author says… So, what can I do, or what do you recommend you to me?
Thanks in advance.
Bye.
Hi, well I want to know how this script works: Procedural Terrain Splatmapping | Alastair Aitchison
I don’t know how can I put the three textures that the author says… So, what can I do, or what do you recommend you to me?
Thanks in advance.
Bye.
Hi There,
Have a look at this script i created. TettainSplat.cs
All you have to do, is add the script to the TerrainObject, and set your textures and its properties.
I made sure to document it well for you, so it should help out a bit when you want to alter it.
the script allows for:
You can add as many textures as you want… take note… the more textures you add, the slower it will render eventually.
My script creates the splatmap that Unity uses to blend the terrain textures together - you assign the textures to the terrain via the inspector in the normal way: