how does shuriken rendering get listed in the profiler?

the profiler gives details that explain why looking at stuff increases physics
it should be colored and categorized as render but it’s categorized as phyics.
is this shuriken at work?


(that’s a lot of ms!!)

the full picture, some crazy high numebrs if that’s particle systems

and that doesn’t match this

so what in the world of heck is this physics.renderloop.draw that’s taking up 10ms ?!

Just a wild guess, but maybe it has to do with the Physics Debugger drawing the physics scene?

on a build?