I doesn’t mean the basic work (Tex 1-4 in first pass, 5-8 in AddPass, 8-12 in AddPass etc…)
I mean how can I set for example 10 texture in my own script in the shader?
Because I would like to use the Terrain Shader on my Voxel Engine, but I couldn’t find any solution how can I specify the AddPasses and their textures for each.
You can download the source of all Unity’s shaders and see for yourself.
I’ve downloaded. All it does is inlude the AddPass once. After that I don’t understand
1; How can I set the AddPass’s properties from a script.
2; How can I insert / use the AddPass multiple times, so I would use 10+ textures.
The Terrain script is not Open Surce (as I know)