Hello!
At the moment I’m working on my high fps I have much different textures and materials. With so many materials the game isn’t playable because the fps are so low … it’s horrible. I have read something about a texture atlas and I think thats really a nice thing. I know already the texture atlas from minecraft. But I don’t know how it with Unity works.
With google I found something but I don’t understand what I have to do. facepalm
I have much cupes in Unity with much different materials and textures … how can I use the texture atlas?
I hope you understand what my problem is.
Thanks!