Hi guys,
I am playing around with a mechanim avatar with some AnimationClip in the Animation view.
When I set all the parameters on a key frame to 0, the avatar is positioned in certain rotations. What actually determines what 0 rotation for each parameter equals?
Can I change the settings so that 0 will default to different rotations?
e.g. notice how the “Leg Stretch” 0 equals roughly a rotation of 90 degrees on the avatar. For my use case - having ‘0’ meaning the whole leg is straight - would be more fitting.