Good Morning lovely Developers.
I recently had an Idea about an Android Game that uses the same Multiplayer concept like ‘Draw Something’.
What I think about is like an Offline Game that turns Online one time if the player wish so.
(sorry for bad explanation)
You basically have one Image ready with things in the background you have marked that one random player has to find.
Question is how to implement this in Unity that I can send this Image over Networking with the stored Data to some other player (I assume he must be logged in or something?) so he gets something like a notification and he can start the game and do whatever the game says to do.
How to find such a player, when he is currently not in the game?
And on the transmitter side you can start other games etc. until you recieve a notification if opponent has beat your game and sends you an image.
I havent started this project yet (except for some UI design) so there is nothing I can show you for building up your thoughts.
Just want some thoughts about how to start with the networking, what to read for this topic or just a script (prefer C#) of your previous projects I can study on.
This would be really helpfull.
Thank you and have a good day ![]()