How does the new input system work?

I decided to try the new input system and it immeadilty hit me in the face like the air from a car air condioner on a summer day just after you turn it on. I understood none of it, but managed to figure out a basic Action Map. But I have no clue how to connect it up or advance apon it. I have an action map ‘Player’ and the actions ‘Move’ and ‘Fire’, but my attempts to hook everything up have not been successful. I have tried in the Player Input thing and in the script itself, but it won’t work.

same thing bro, i havent understand a single thing about the new input system

New Input system is confusing at first because it allows multiple ways of doing the same thing in very different ways. One of those methods mirrors old syntax a lot, take a look :

OLD:

if( Input.GetKeyDown(KeyCode.Space) )
	Debug.Log("old input system, space key pressed");

NEW:

using UnityEngine.InputSystem;

var keyboard = Keyboard.current;
if( keyboard.spaceKey.wasPressedThisFrame )
	Debug.Log("NEW INPUT SYSTEM, space key pressed");

See? Pretty much the same! Ignore Action Maps and other methods for now. This is probably more that enough for prototypes and simple projects.

mouse:

var mouse = Mouse.current;
Vector2 mousePosition = mouse.position.ReadValue();
if( mouse.leftButton.wasPressedThisFrame )
	Debug.Log($"NEW INPUT SYSTEM, LMB pressed	( x:{mousePosition.x} , y:{mousePosition.y} )");
if( mouse.rightButton.wasPressedThisFrame )
	Debug.Log($"NEW INPUT SYSTEM, RMB pressed	( x:{mousePosition.x} , y:{mousePosition.y} )");