How does the number of scripts affect the final file size?

Hi guys.

My project currently has about 30 scripts. Will there be a huge difference in file size when the project has hundreds of scripts?

Thanks.

Typically, game source code (ie, scripts) are more or less irrelevant in size compared to assets as sounds, textures, and meshes. You can get an overview of which assets use how much space by looking at the editor log output when building a game.