i have been looking at the bootcamp demo (mainly cause i have been wondering how to make a radar for a while) and i am having problems understanding how it works.
The Radar cam culls everything but a few textures and renders those as a radar map.
There’s a plane under the terrain, which the Radar camera sees, (Hide the terrain mesh and you’ll see it) a circular texture that hovers above the Soldier and follows his transform - it also is visible in the Radar Cam which I presume is a birdseye view looking down (check the project).
Look in the Hierarchy view GameManager>Radar – pick it apart.
i have found that. (even before posting this thread. don’t think i posted without at least looking for it) and i understand kinda how it works. i noticed an object that makes the map image object transparent but i have no idea how that works. i am trying to figure out how that works.